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cvieira posted on 2011-10-25 16:49

ppy_connected() not working as expected

Hi, when we start a game with connection, then ppy_connected() return 1, as expected. If we start a game without connection, then ppy_connected() returns 0, also as expected.

But i've noticed that, for some reason, if we loose connection during the game, a call to ppy_connected() still returns 1, which is incorrect... how should we test connection status in a reliable way using (using Game Engine SDK)?

Thanks,

cvieira posted on 2011-11-1 07:58

[b]Reply [url=forum.php?mod=redirect&goto=findpost&pid=697&ptid=202][color=Olive]cvieira[/color] 's thread[/url][/b]

Hi, any thoughts on this issue please?
Thanks,

赵韬 posted on 2011-11-1 14:31

What you got is correct. We do not detect the connection on real time. We will add it soon.

cvieira posted on 2011-11-1 16:00

Ok, i think it's important to detect connection on real time, since if not it may lead to unwanted situations. Thanks!
Regards,
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