ppy_connected() not working as expectedHi, when we start a game with connection, then ppy_connected() return 1, as expected. If we start a game without connection, then ppy_connected() returns 0, also as expected.
But i've noticed that, for some reason, if we loose connection during the game, a call to ppy_connected() still returns 1, which is incorrect... how should we test connection status in a reliable way using (using Game Engine SDK)?
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Hi, any thoughts on this issue please?
Thanks, What you got is correct. We do not detect the connection on real time. We will add it soon. Ok, i think it's important to detect connection on real time, since if not it may lead to unwanted situations. Thanks!