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I'm sorry, I know my explanation is ambiguous, but unfortunately, this is all I've been able to glean of the situation.
What I'm wondering, to be more specific, is if this behavior can be related in any way to a certain quirk in the previous SDK; the behavior previously experienced, and explained to me by papaya tech representatives, was that when a file got longer than a certain number of lines, a certain error was displayed during compile time. The error was along the lines of SHRT_MIN <= number <= SHRT_MAX. When the file was shortened the error went away regardless of what line was removed.
That compile error no longer seems to exist in the new SDK but I'm wondering if this is another symptom of the same problem.
The problem I am facing is that for (at the time being) a seemingly inexplicable reason, although my code compiles fine, when I click on Play Game in the welcome page, nothing happens. The game doesn't run. I see a black screen. This error goes away when I remove seemingly harmless lines of code. I can't paste specific code in here because there is no specific line of code that the error seems to respond to. |
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